//GUARDIAN MISSION SETTINGS

// map
// de_mirage A site
// dm_reset_spawns to reset spawn/bomb site

// the index of the bombsite that CTs will spawn at (the index is different per map)
mp_guardian_target_site 								0

// what team will spawn randomly, 3 is team CT
mp_randomspawn 										3
mp_maxrounds 										30
mp_roundtime 										30
bot_difficulty										1	
bot_quota											7
mp_autoteambalance									0

// whether or not to use respawn waves
// 1 will have then spawn in rolling waves
// 1 will have then spawn in rolling waves
// 2 has them spawn only when the whole team is dead
mp_use_respawn_waves									2
mp_respawn_on_death_t									1

// who wins if time runs out (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs)
mp_default_team_winner_no_objective							2

mp_bot_ai_bt "scripts/ai/guardian/bt_op09_grunts_card7_2.kv3"

// economy settings
mp_startmoney										0
mp_maxmoney										16000
mp_afterroundmoney									0
mp_buytime										1800
cash_player_killed_enemy_default							300    // Money award to player when they kill an enemy (which then gets scaled per weapon)
cash_player_killed_enemy_factor                       1		
cash_player_get_killed                             					0    // Money a player can get when they are killed by another player
cash_player_bomb_planted								300
cash_team_survive_guardian_wave								3000
cash_team_elimination_bomb_map								0
cash_team_loser_bonus									-16000
cash_team_loser_bonus_consecutive_rounds						0

//Override for buy status map info. 0 = everyone can buy, 1 = ct 2 = t 3 = nobody
sv_buy_status_override									0
mp_buy_anywhere                                     					1
mp_buy_during_immunity                              					0

// player weapons and equipment
//ct
mp_ct_default_primary									""
mp_ct_default_secondary									"weapon_usp_silencer"
mp_free_armor											2
sv_guardian_health_refresh_per_wave						50
sv_guardian_respawn_health							    50
//t
mp_t_default_primary									""
mp_t_default_secondary									"weapon_glock"
//mp_t_default_grenades									""

// set new items from other game modes
//sv_guardian_extra_equipment_ct								
//sv_guardian_extra_equipment_t						
//sv_guardian_refresh_ammo_for_items_on_waves 								

// bot gets easier on team T each time they win a round
sv_bots_get_easier_each_win								1
sv_bots_get_harder_after_each_wave							2
sv_bots_force_rebuy_every_round								0
sv_auto_adjust_bot_difficulty 								0

//sv_guardian_max_wave_for_heavy						0
//sv_guardian_min_wave_for_heavy						0
//sv_guardian_heavy_count								0


// bot weapons. if zero, bots may not use weapon type
bot_allow_shotguns									0					
bot_allow_rifles									1
bot_allow_machine_guns                              0
bot_allow_snipers									1

// # of kills needed witht he special weapon to win the match

mp_guardian_special_kills_needed					35

// which weapon is needed to get kills with to win the match
// if this is blank, the players just need to survive until the round timer expires to win
// make sure mp_default_team_winner_no_objective is set to have the CTs win if this is set to blank!

mp_guardian_special_weapon_needed					""  
mp_guardian_loc_weapon								""

// radius around the bombsite players can move, min is where warning starts, max is where damage occurs
mp_guardian_player_dist_min							1000									
mp_guardian_player_dist_max							1200

//guardian bounds config
mp_guardian_clear_all_bounds
mp_guardian_new_bounds
mp_guardian_add_bounds_pt -520.3 -1183.1 -180.0
mp_guardian_add_bounds_pt 172.5 -1408.0 103.4
mp_guardian_add_bounds_pt 181.4 -1423.2 -180.0
mp_guardian_add_bounds_pt 188.9 -1516.3 103.4
mp_guardian_add_bounds_pt 190.3 -1535.7 -180.0
mp_guardian_add_bounds_pt 191.4 -1555.2 103.4
mp_guardian_add_bounds_pt 192.5 -1574.7 -180.0
mp_guardian_add_bounds_pt 192.0 -1716.2 103.4
mp_guardian_add_bounds_pt 161.0 -2070.8 -180.0
mp_guardian_add_bounds_pt 97.3 -2174.7 103.4
mp_guardian_add_bounds_pt -399.4 -2189.4 -180.0
mp_guardian_add_bounds_pt -663.0 -2192.9 103.4
mp_guardian_add_bounds_pt -680.1 -2192.6 -180.0
mp_guardian_add_bounds_pt -775.7 -2146.2 103.4
mp_guardian_add_bounds_pt -791.5 -2135.7 -180.0
mp_guardian_add_bounds_pt -1274.0 -1537.0 103.4
mp_guardian_add_bounds_pt -1286.0 -1505.4 -180.0
mp_guardian_add_bounds_pt -1322.0 -1166.0 103.4
mp_guardian_add_bounds_pt -1322.0 -1148.1 -180.0
mp_guardian_add_bounds_pt -1321.9 -1131.9 103.4
mp_guardian_add_bounds_pt -1319.8 -1115.9 -180.0
mp_guardian_add_bounds_pt -1288.3 -1104.4 103.4
mp_guardian_add_bounds_pt -796.9 -1144.0 -180.0
mp_guardian_new_bounds
mp_guardian_add_bounds_pt -132.6 -2163.0 -244.2
mp_guardian_add_bounds_pt -107.2 -2173.3 114.5
mp_guardian_add_bounds_pt -104.0 -2209.1 -244.2
mp_guardian_add_bounds_pt -104.0 -2391.4 114.5
mp_guardian_add_bounds_pt -124.0 -2418.0 -244.2
mp_guardian_add_bounds_pt -892.7 -2612.8 114.5
mp_guardian_add_bounds_pt -932.1 -2605.6 -244.2
mp_guardian_add_bounds_pt -949.0 -2600.6 114.5
mp_guardian_add_bounds_pt -960.7 -2596.7 -244.2
mp_guardian_add_bounds_pt -1470.8 -2424.5 114.5
mp_guardian_add_bounds_pt -1470.8 -2404.5 -244.2
mp_guardian_add_bounds_pt -1444.6 -2102.1 114.5
mp_guardian_add_bounds_pt -774.0 -2117.5 -244.2