//GUARDIAN MISSION SETTINGS

// map
// de_overpass B site
// dm_reset_spawns to reset spawn/bomb site

// the index of the bombsite that CTs will spawn at (the index is different per map)
mp_guardian_target_site 								1

// what team will spawn randomly, 3 is team CT
mp_randomspawn 										3
mp_maxrounds 										30
mp_roundtime 										30
bot_difficulty										1	
bot_quota											7
mp_autoteambalance									0

// whether or not to use respawn waves
// 1 will have then spawn in rolling waves
// 1 will have then spawn in rolling waves
// 2 has them spawn only when the whole team is dead
mp_use_respawn_waves									2
mp_respawn_on_death_t									1

// who wins if time runs out (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs)
mp_default_team_winner_no_objective							2

mp_bot_ai_bt "scripts/ai/guardian/bt_op10_overpass_b.kv3"

// economy settings
mp_startmoney										0
mp_maxmoney										16000
mp_afterroundmoney									0
mp_buytime										1800
cash_player_killed_enemy_default							300    // Money award to player when they kill an enemy (which then gets scaled per weapon)
cash_player_killed_enemy_factor                       1		
cash_player_get_killed                             					0    // Money a player can get when they are killed by another player
cash_player_bomb_planted								300
cash_team_survive_guardian_wave								3000
cash_team_elimination_bomb_map								0
cash_team_loser_bonus									-16000
cash_team_loser_bonus_consecutive_rounds						0

//Override for buy status map info. 0 = everyone can buy, 1 = ct 2 = t 3 = nobody
sv_buy_status_override									0
mp_buy_anywhere                                     					1
mp_buy_during_immunity                              					0

// player weapons and equipment
//ct
mp_ct_default_primary									""
mp_ct_default_secondary									"weapon_usp_silencer"
mp_free_armor											0
sv_guardian_health_refresh_per_wave						50
sv_guardian_respawn_health							    50
//t
mp_t_default_primary									""
mp_t_default_secondary									""
//mp_t_default_grenades									""

// set new items from other game modes
//sv_guardian_extra_equipment_ct								
//sv_guardian_extra_equipment_t						
//sv_guardian_refresh_ammo_for_items_on_waves 								

// bot gets easier on team T each time they win a round
sv_bots_get_easier_each_win								1
sv_bots_get_harder_after_each_wave							2
sv_bots_force_rebuy_every_round								0
sv_auto_adjust_bot_difficulty 								0

//sv_guardian_max_wave_for_heavy						0
//sv_guardian_min_wave_for_heavy						0
//sv_guardian_heavy_count								0


// bot weapons. if zero, bots may not use weapon type
bot_allow_shotguns									0					
bot_allow_rifles									1
bot_allow_machine_guns                              0
bot_allow_snipers									1

// # of kills needed witht he special weapon to win the match

mp_guardian_special_kills_needed					35

// which weapon is needed to get kills with to win the match
// if this is blank, the players just need to survive until the round timer expires to win
// make sure mp_default_team_winner_no_objective is set to have the CTs win if this is set to blank!

mp_guardian_special_weapon_needed					""  
mp_guardian_loc_weapon								""

// radius around the bombsite players can move, min is where warning starts, max is where damage occurs
mp_guardian_player_dist_min							1000									
mp_guardian_player_dist_max							1200

//guardian bounds config
mp_guardian_clear_all_bounds
mp_guardian_new_bounds
mp_guardian_add_bounds_pt -249.9 9.4 1.7
mp_guardian_add_bounds_pt -863.0 -250.3 382.7
mp_guardian_add_bounds_pt -1163.1 -305.7 1.7
mp_guardian_add_bounds_pt -1811.9 -376.5 382.7
mp_guardian_add_bounds_pt -1831.9 -376.5 1.7
mp_guardian_add_bounds_pt -1981.4 -369.4 382.7
mp_guardian_add_bounds_pt -2026.9 -297.5 1.7
mp_guardian_add_bounds_pt -2226.7 188.5 382.7
mp_guardian_add_bounds_pt -2237.0 846.0 1.7
mp_guardian_add_bounds_pt -2220.3 847.3 382.7
mp_guardian_add_bounds_pt -2200.9 848.6 1.7
mp_guardian_add_bounds_pt -2181.4 849.8 382.7
mp_guardian_add_bounds_pt -2161.9 851.1 1.7
mp_guardian_add_bounds_pt -2142.4 852.3 382.7
mp_guardian_add_bounds_pt -2122.9 853.6 1.7
mp_guardian_add_bounds_pt -2103.4 854.7 382.7
mp_guardian_add_bounds_pt -2083.9 855.8 1.7
mp_guardian_add_bounds_pt -2064.4 856.7 382.7
mp_guardian_add_bounds_pt -2048.8 857.3 1.7
mp_guardian_add_bounds_pt -2033.1 857.8 382.7
mp_guardian_add_bounds_pt -2017.5 858.0 1.7
mp_guardian_add_bounds_pt -2001.9 858.0 382.7
mp_guardian_add_bounds_pt -1941.8 858.0 1.7
mp_guardian_add_bounds_pt -1925.3 858.0 382.7
mp_guardian_add_bounds_pt -1859.9 856.0 1.7
mp_guardian_add_bounds_pt -1738.7 831.8 382.7
mp_guardian_add_bounds_pt -473.3 415.5 1.7
mp_guardian_add_bounds_pt -457.9 408.4 382.7
mp_guardian_add_bounds_pt -443.1 401.5 1.7
mp_guardian_add_bounds_pt -222.6 295.7 382.7
mp_guardian_add_bounds_pt -205.8 287.6 1.7
mp_guardian_add_bounds_pt -190.5 279.1 382.7
mp_guardian_add_bounds_pt -174.8 269.4 1.7
mp_guardian_add_bounds_pt -158.7 258.9 382.7
mp_guardian_add_bounds_pt -154.0 188.2 1.7
mp_guardian_add_bounds_pt -161.9 171.8 382.7