//GUARDIAN MISSION SETTINGS

// the index of the bombsite that CTs will spawn at (the index is different per map)
mp_guardian_target_site 								0
mp_plant_c4_anywhere									1

// what team will spawn randomly, 3 is team CT
mp_randomspawn 										3
mp_maxrounds 										30
mp_roundtime 										30
bot_difficulty										1
bot_quota											7
mp_autoteambalance									0

// whether or not to use respawn waves
// 1 will have then spawn in rolling waves
// 1 will have then spawn in rolling waves
// 2 has them spawn only when the whole team is dead
mp_use_respawn_waves									2
mp_respawn_on_death_t									1

// who wins if time runs out (-1 == map default, 0 == draw, 2 == Ts, 3 == CTs)
mp_default_team_winner_no_objective							2

mp_bot_ai_bt "scripts/ai/guardian/bt_op11_blacksite_3.kv3"

// economy settings
mp_startmoney										0
mp_maxmoney											16000
mp_afterroundmoney									0
mp_buytime											1800
cash_player_killed_enemy_default					300    // Money award to player when they kill an enemy (which then gets scaled per weapon)
cash_player_killed_enemy_factor                     1		
cash_player_get_killed                             	0    // Money a player can get when they are killed by another player
cash_player_bomb_planted							300
cash_team_survive_guardian_wave						1000
cash_team_elimination_bomb_map						0
cash_team_loser_bonus								-16000
cash_team_loser_bonus_consecutive_rounds			0

//Override for buy status map info. 0 = everyone can buy, 1 = ct 2 = t 3 = nobody
sv_buy_status_override													0
mp_buy_anywhere                                     					1
mp_buy_during_immunity                              					0
molotov_throw_detonate_time                         1000

// player weapons and equipment
//ct
mp_ct_default_primary									""
mp_ct_default_secondary									"weapon_usp_silencer"
mp_free_armor											0
sv_guardian_health_refresh_per_wave						50
sv_guardian_respawn_health							    50
//t
mp_t_default_primary									""
mp_t_default_secondary									""
//mp_t_default_grenades									""

// set new items from other game modes
sv_guardian_extra_equipment_ct							"item_assaultsuit"							
//sv_guardian_extra_equipment_t						
//sv_guardian_refresh_ammo_for_items_on_waves 								

// bot gets easier on team T each time they win a round
sv_bots_get_easier_each_win									1
sv_bots_get_harder_after_each_wave							2
sv_bots_force_rebuy_every_round								0
sv_auto_adjust_bot_difficulty 								0

sv_guardian_max_wave_for_heavy						5
sv_guardian_min_wave_for_heavy						4
sv_guardian_heavy_count								2


// bot weapons. if zero, bots may not use weapon type
bot_allow_shotguns									1
bot_allow_rifles									1
bot_allow_machine_guns                              1
bot_allow_snipers									1

// # of kills needed witht he special weapon to win the match

mp_guardian_special_kills_needed					20

// which weapon is needed to get kills with to win the match
// if this is blank, the players just need to survive until the round timer expires to win
// make sure mp_default_team_winner_no_objective is set to have the CTs win if this is set to blank!

mp_guardian_special_weapon_needed					"%weapon_smg%"
mp_guardian_loc_weapon								"#SFUI_WPNHUD_SMG"

// radius around the bombsite players can move, min is where warning starts, max is where damage occurs
mp_guardian_player_dist_min							1000
mp_guardian_player_dist_max							1150

//player spawn points 
mp_guardian_clear_all_player_spawns
mp_guardian_add_player_spawn_pt -1914.808472 4013.130859 896.031250 0.000000 0.000000 0.000000
mp_guardian_add_player_spawn_pt -1920.459473 3686.531006 948.031250 0.000000 0.000000 0.000000

//guardian bounds config
mp_guardian_clear_all_bounds
mp_guardian_new_bounds
mp_guardian_add_bounds_pt -2087.7 2982.7 845.6
mp_guardian_add_bounds_pt -2080.6 3698.4 1279.0
mp_guardian_add_bounds_pt -2064.1 4239.2 845.6
mp_guardian_add_bounds_pt -2062.8 4255.7 1279.0
mp_guardian_add_bounds_pt -2056.2 4316.8 845.6
mp_guardian_add_bounds_pt -2023.9 4327.4 1279.0
mp_guardian_add_bounds_pt -1960.5 4342.6 845.6
mp_guardian_add_bounds_pt -1944.1 4344.7 1279.0
mp_guardian_add_bounds_pt -1927.5 4345.4 845.6
mp_guardian_add_bounds_pt -1618.7 4355.7 1279.0
mp_guardian_add_bounds_pt -433.4 4342.6 845.6
mp_guardian_add_bounds_pt -369.5 4338.5 1279.0
mp_guardian_add_bounds_pt -355.6 4331.1 845.6
mp_guardian_add_bounds_pt -330.9 3763.2 1279.0
mp_guardian_add_bounds_pt -328.4 3399.9 845.6
mp_guardian_add_bounds_pt -349.6 3187.5 1279.0
mp_guardian_add_bounds_pt -553.8 3044.4 845.6
mp_guardian_add_bounds_pt -582.4 3027.4 1279.0
mp_guardian_add_bounds_pt -653.6 2990.5 845.6
mp_guardian_add_bounds_pt -2067.7 2962.7 1279.0
mp_guardian_add_bounds_pt -2087.7 2962.7 845.6


//guardian bounds config
mp_guardian_bomb_plant_clear_all_bounds
mp_guardian_bomb_plant_new_bounds
mp_guardian_bomb_plant_add_bounds_pt -1707.2 3863.1 896.0
mp_guardian_bomb_plant_add_bounds_pt -1902.6 3858.3 1020.6
mp_guardian_bomb_plant_add_bounds_pt -1921.3 3858.0 896.0
mp_guardian_bomb_plant_add_bounds_pt -1938.9 3858.0 1020.6
mp_guardian_bomb_plant_add_bounds_pt -1955.1 3858.0 896.0
mp_guardian_bomb_plant_add_bounds_pt -1971.1 3858.0 1020.6
mp_guardian_bomb_plant_add_bounds_pt -2007.1 3861.9 896.0
mp_guardian_bomb_plant_add_bounds_pt -2007.1 3969.6 1020.6
mp_guardian_bomb_plant_add_bounds_pt -2007.1 4006.7 896.0
mp_guardian_bomb_plant_add_bounds_pt -1994.0 4053.9 1020.6
mp_guardian_bomb_plant_add_bounds_pt -1983.0 4056.1 896.0
mp_guardian_bomb_plant_add_bounds_pt -1964.6 4057.1 1020.6
mp_guardian_bomb_plant_add_bounds_pt -1946.9 4057.9 896.0
mp_guardian_bomb_plant_add_bounds_pt -1927.7 4058.0 1020.6
mp_guardian_bomb_plant_add_bounds_pt -1805.7 4058.0 896.0
mp_guardian_bomb_plant_add_bounds_pt -1768.3 4058.0 1020.6
mp_guardian_bomb_plant_add_bounds_pt -1719.2 4054.7 896.0

mp_guardian_bomb_plant_custom_x_mark_location "-1889.511841 3951.171143 896.031250"

mp_dronegun_stop 1
